Neon Frenzy - Final Build
Controls:
Movement - WASD
Shooting - Space Bar
User Guide:
Neon Frenzy
Play as a modified robot to work your way around each level fighting off the enemy robots and find your way to the teleporter at the end of each level.
Additional Features
- End of game screen - Takes player back to main menu
- A how to play screen - Includes control and objective
- Self made background tile sprites
- Multiple levels (3)
- Title art
- Restart scene - When the player dies
- Switch to door puzzle - When the player interacts with with the switch/s the door will open.
Screenshots with information:
Enemy - Type of enemy found in all levels, has health bar above head and will move with the enemy.
Switch - This switch will make the colour of the level. The inner colour (red) means the switch is off. By walking over the switch it will turn green meaning on and the door somewhere in the level will turn on. Some doors require more than one switch to open it.
Door - Blocks the player from progressing. Can be opened with the player interacting with a switch. Door will match the colour of the level.
Teleporter - Found at the end of each level, by walking over the top of it the player will be teleported to the next level. Teleporter will match the colour of the level.
Assets List:
Font - Used in the various menus.
Enemy Sprites - By AntumDeluge - Only the green enemy spritesheet has been used, the rest were not implemented.
Player Sprite - By AntumDeluge - Slightly modified but is the player sprite.
Video background played on menus - Edited with a enemy shooting lazers in the background. Played on the menus. (Doesn't work in WebGL build)
Status | Released |
Platforms | HTML5 |
Author | MitchellJ77 |
Genre | Shooter |
Made with | Unity |
Development log
- DocumentationOct 16, 2020
Leave a comment
Log in with itch.io to leave a comment.