Game Concept


Neon Frenzy

Concept Statement:

Explore underground tunnels and retake a city overthrown by robots. Jump into a fast paced, 2D shooter filled with loads of colours and tons of different effects from speed boost to forcefields, that makes the experience a lot more frenzied. Collect the EMP parts and disable the robot revolution once and for all.

Genres:

Rouge-like - Explore dungeon-like levels that use tile sprites.

Shooter - Player method of attack is a gun that resembles a glock and shoots lasers rather than regular bullets.

Concept Creation Process:

Neon Frenzy contains a two features from a game and movie, these feature overall work well together.

  • The whole neon aspect comes from the popular movie,  Tron Legacy.
  • Dungeons will play similar to the dungeons in the game, The Binding of Isaac.
  • Power ups/effects that drop from enemies is something used in many games, Neon Frenzy will implement some unique effects alongside those that may appear in various other games such as speed boost.

Originally there was going to be one large level. The idea was to just have waves of enemies and have a score counter, the aim would be to have the highest score. It was then decided to go with this but rather 3 small-medium sized dungeon levels too make better use of the different colour sprites. 

Then the decision to have a score based system was instead replace with the idea of EMP grenade parts which allowed for some story to be involved in the game and better suited multiple levels rather than score.

Audience:

Neon Frenzy is for anyone that loves a fast-paced shooter with lots going on. There also is an element of exploration involved for those who love to search every part of a level/dungeon.

Although it is fast-paced, Neon Frenzy could be seen as somewhat casual as the mechanics aren't anything too crazy and the controls are basic allowing for those with little to no gaming experience 

Game Treatment:

Story:

It is the year 2088 and civilization has been taken over by artificial intelligence all around the world. You play a solider who is a part of the neon task force which are the collection of humans left on earth. You task is to explore the underground dungeons to collect parts of an EMP grenade, when all 3 parts of the EMP have been collected you will be able to use it to disable all the robots in the abandon city and retake the city.

Gameplay:
  • There will be 3 dungeon-like levels that will be medium in size, each dungeon you will be required to work your way through to look for the EMP part whilst fighting off the neon robots. 
  • Various power ups that will drop randomly upon killing a robot. Examples include:
    • Speed boost – Slightly increases the player’ speed for a few seconds.
    • Forcefield – Prevents the player being damage by the enemies for a few hits.
    • Bouncy Lasers – Lasers will rebound off walls before disappearing - this will last for a few seconds.

Concept Art:

The art style will follow a neon colour aspect, meaning bright will be used when possible.

Player Concept

Player Concept - Made by Bailey Reid

This player sprite was made by a friend. The sprite was based off the typical look of a solider and closely resembles armor suits from Halo and Star Wars (Storm Troopers), the helmet has a pink visor and a ventilation mask.


Space bot Rework

Space Bot Rework by AntumDeluge licensed Creative Commons Attribution (CC BY) version 3.0https://opengameart.org/content/space-bot-rework

This enemy sprite works perfectly with the neon/robot aspect of the game. Those 3 sprite-sheets are only 3 of 6, each sheet is a different colour.

  Wall Spritesheet

Wall Sprite-sheets - Made by Mitchell Johnson

These Sprite-sheets are walls currently used in development, there not final  but will be similar to what they now look like. Each have a different neon colour outline.



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